I get that Bulwark is supposed to be on the minimalistic side, and it's not a combat-forward game, so I'm not asking for high-level RTS micromanagement mechanics here. The one thing about this part of the game that left me feeling underwhelmed was the combat save for keeping your surveyor constantly moving to help it avoid incoming fire, battles are completely passive, with their outcomes seemingly determined by numbers and nothing else. This, I'm sure, limited the attention other societies were giving me I'm interested to see Bulwark's politics systems at work over the course of a complete playthrough when it releases in full. The demo I played has a rather restrictive build limit of just 30 structures, so I wasn't able to create more than one or two extra outposts. The way you're treated can also be influenced by the people living in your empire a stronghold of pirates, for example, is more likely to be amicable with you if you've taken refugees from their faction under your wing beforehand. Some may simply declare war on you, and you can do the same if you're feeling up to taking what's theirs by force. You'll also come across ship captains and commanders to add to your ranks - the former will sail between harbors you build to extend (or defend) your supply chain over long distances (you can take a look at the flow of your resources whenever you want), while the latter can be assigned to fully upgraded towers to man your fortifications and spawn blimps, warbirds, and other units that follow your surveyor wherever it goes.Īs your armies and territory grow, neighbors may become wary of you, though you can attempt to assuage their concerns with trade agreements. By interacting with these to take in refugees or trade with other groups, you'll gain new outposts and resource extractors that can be used to build additional bases. The Great Ursee is home to multiple different factions with sea forts of their own, as well as random encounters that pop up as you fly around. Inevitably, you'll have to venture to distant seas using your airship since there's only so much space on your starting landmass, and that's where the strategy-focused half of Bulwark's gameplay comes in. As you explore the world, you'll come across ships and forts owned by other factions.
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